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Vieux 2005-09-23, 07h26   #1
Jaerofthelake
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Une rencontre a eviter....

Aishapra, the Marilith Dervish

http://www.wizards.com/default.asp?x=dnd/fc/20050921a


Dans la version niveau 24...

On average, without including the bonus for charging, she hits AC 40 about 80% of the time and deals an average of 357.5 points of damage if she hits with all fifteen attacks and moves at least 10 feet during the round

C'est ce qui s'appelle en avoir plein les bras...
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" Il vient un temps ou même les poissons perdent patience " Greyhawk - Prison Sahuagin...

" Vieux sénile un peu sage ou vieux sage un peu sénile, la différence est parfois bien mince entre les deux... " Quadras - Merlin déambulant dans la foule...

* Qu'elle est douce la sensation de ton corps sur mon mat... * Eden - Reginald - La Fin du Monde

* A quoi sert ce bouton? - Richard - Terra - a la destruction d'Eden et de Terra...
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Vieux 2005-09-23, 07h44   #2
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Re: Une rencontre a eviter....

yeah !!
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Vieux 2005-09-23, 09h34   #3
Kaladhan
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Re: Une rencontre a eviter....

Je ne connaissais pas cette section du site web de Wizards... merci de l'avoir partagé! Pauvres joueurs, pauvres joueurs!
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Vieux 2005-09-23, 09h41   #4
MoonZar
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Re: Une rencontre a eviter....

Bah elle est toute gentille =) mais on a vu pire...
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Vieux 2005-09-23, 11h14   #5
Jaerofthelake
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Re: Une rencontre a eviter....

Citation:
Je ne connaissais pas cette section du site web de Wizards... merci de l'avoir partagé! Pauvres joueurs, pauvres joueurs!
C'est une section qui revient apres une absence de plusieurs mois si ce n'est d'un an....

J'ai en archive la premiere section complete avec pres d'une trentaine de NPC pour ceux qui la voudrais...
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Le Vénérable du sommet



" Il vient un temps ou même les poissons perdent patience " Greyhawk - Prison Sahuagin...

" Vieux sénile un peu sage ou vieux sage un peu sénile, la différence est parfois bien mince entre les deux... " Quadras - Merlin déambulant dans la foule...

* Qu'elle est douce la sensation de ton corps sur mon mat... * Eden - Reginald - La Fin du Monde

* A quoi sert ce bouton? - Richard - Terra - a la destruction d'Eden et de Terra...
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Vieux 2005-09-23, 11h16   #6
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Re: Une rencontre a eviter....

Aishapra (24th Level)

In this version, Aishapra has become a master of using movement to advantage in combat. Now that she has acquired the Dire Charge epic feat, her favorite tactic is to hide in plain sight in order to get the drop on a group of foes, then charge the most dangerous-looking one and take her full attack. On average, without including the bonus for charging, she hits AC 40 about 80% of the time and deals an average of 357.5 points of damage if she hits with all fifteen attacks and moves at least 10 feet during the round. While this option sounds very deadly (and it is), any wizards and clerics likely to fight her are probably at least 20th level, so they can penetrate her spell resistance at least 60% of the time.

Aishapra CR 25
Female marilith dervish 2/scout 4/shadowdancer 2
CE Large outsider (chaotic, evil, extraplanar, tanar'ri)
Init +15; Senses darkvision 60 ft.; Listen +34, Spot +34
Languages Abyssal, Celestial, Common, Draconic, Dwarven, Elven, Giant, Gnome, Infernal; telepathy 100 ft.

AC 45, touch 20, flat-footed 45; improved uncanny dodge; Dodge
hp 378 (24 HD); DR 10/cold iron and good
Immune electricity, poison
Resist acid 10, cold 10, fire 10; SR 29
Fort +24, Ref +29, Will +20

Speed 50 ft. (10 squares)
Melee +4 keen longsword +39 (2d6+19/17-20) or
Melee slam +34 (1d8+15) or
Melee tail slap +34 (4d6+15) or
Melee +4 keen longsword +39/+34/+29/+24 (2d6+19/17-20) and 5 +4 keen longswords +39/+34 (2d6+11/17-20) and tail slap +32 (4d6+7) or
Melee 6 slams +34 (1d8+15) and tail slap +32 (4d6+7)
Space 10 ft.; Reach 10 ft.
Base Atk +20; Grp +39
Atk Options constrict 4d6+22, dervish dance, improved grab, skirmish +2d6, summon demon; Combat Expertise
Special Actions hide in plain sight, true seeing
Combat Gearwand of cure serious wounds (50 charges), wand of cure light wounds (50 charges), wand of darkness (50 charges)
Spell-Like Abilities (CL 16th):
At will -- align weapon, blade barrier (DC 23), magic weapon, project image (DC 23), polymorph, see invisibility, telekinesis (DC 22), greater teleport (self plus 50 pounds of objects only), unholy aura (DC 25).

Abilities Str 40, Dex 30, Con 32, Int 18, Wis 20, Cha 24
SQ evasion, movement mastery, slashing blades, trackless step, trapfinding
Feats Combat Expertise, Combat Reflexes, Dire Charge, Dodge, Improved InitiativeB, Improved Multiweapon Fighting, Mobility, Multiattack, Multiweapon Fighting, Weapon Focus (longsword)
Skills Balance +20, Bluff +30, Concentration +28, Diplomacy +26, Hide +38, Intimidate +28, Jump +27, Listen +34, Move Silently +37, Perform +21, Search +27, Sense Motive +28, Speak Language (Gnome, Infernal), Spellcraft +21, Spot +34, Tumble +34, Use Magic Device +26
Possessions+5 heavy fortification mithral chain shirt, 2 +4 keen adamantine longswords, 2 +4 keen cold iron longswords, 2 +4 keen alchemical silver longswords, tail ring of speed (as boots of speed), ring of protection +5, belt of giant strength +6, gloves of Dexterity +6, wings of flying, brooch of shielding

Hook “I can cut you to pieces in the blink of an eye.”

Constrict (Ex): Aishapra deals 4d6+22 points of damage with a successful grapple check. The constricted creature must succeed on a DC 37 Fortitude save or lose consciousness for as long as it remains in her coils and for 2d4 rounds thereafter. The save DC is Strength-based.

Dervish Dance (Ex): Aishapra can become a whirling dancer of death a certain number of times per day. While doing so, she can make full attack action (for melee attacks only) and still move up to her speed. However, she must move a minimum of 5 feet between each attack when using this ability, and she cannot return to a square she has just exited, though she may return to that square later during her full attack. The dervish is subject to attacks of opportunity while dancing but may tumble normally as part of her move. If prevented from completing her move, Aishapra is also prevented from finishing her full attack. If she wields a slashing weapon while in a dervish dance, she gains a +1 bonus on her attack and damage rolls. She can perform a dervish dance only once per encounter, and her dance lasts 7 rounds. At the end of the dance, she is fatigued for the duration of the encounter. While dancing, Aishapra cannot use any skills or abilities that involve concentration or require her to remain still, such as Move Silently, Hide, or Search. She can use the Combat Expertise feat while dancing.

Evasion (Ex): If exposed to any effect that normally allows her to attempt a Reflex saving throw for half damage, Aishapra takes no damage with a successful saving throw.

Fast Movement: Aishapra gains a +5 ft. enhancement bonus to speed from her dervish class, but a +10 ft. enhancement bonus to speed from her scout class (included above).

Hide in Plain Sight (Su): Aishapra can use the Hide skill even while being observed, as long as she is within 10 feet of some sort of shadow.

Improved Grab (Ex): To use this ability, Aishapra must hit with her tail slap attack. She can then attempt to start a grapple as a free action without provoking an attack of opportunity. If she succeeds on the grapple check, she can constrict.

Improved Uncanny Dodge (Ex): Aishapra retains her Dexterity bonus to AC regardless of being caught flat-footed or struck by an invisible attacker. (She still loses any Dexterity bonus to AC if immobilized.) She can be flanked only by a rogue of 10th level or higher.

Movement Mastery: Aishapra may take 10 on Jump, Perform (dance), or Tumble checks even when stress and distraction would normally prevent her from doing so.

Slashing Blades: Aishapra treats scimitars as light weapons for all purposes.

Skirmish (Ex): Aishapra deals +2d6 damage on all attacks in any round in which she moves at least 10 feet. This damage does not apply to creatures without discernable anatomies, incorporeal creatures, or creatures that are immune to extra damage from critical hits. She also gains a +1 competence bonus to AC in rounds when she moves at least 10 feet, and the bonus applies as soon as she has moved 10 feet.

Summon Demon (Sp): Once per day, Aishapra can attempt to summon 4d10 dretches, 1d4 hezrou, or one nalfeshnee with a 50% chance of success, or one glabrezu or another marilith with a 20% chance of success. This ability is the equivalent of a 5th-level spell.

True Seeing (Su): Aishapra continuously uses this ability, as the spell (caster level 16th).

Feats: In combination with her natural abilities, Aishapra's Multiweapon Fighting feat allows her to attack with all her arms at no penalty.

Additional Feats

The following feats are from books other than the Player's Handbook and the Monster Manual.

Dire Charge (Epic): If Aishapra charges a foe during the first round of combat (or the surprise round, if the character is allowed to act in it), she can make a full attack against the opponent charged.

Improved Multiweapon Fighting (from Savage Species): In addition to the single extra attack Aishapra gets each round with each off-hand weapon from Multiweapon Fighting, she gets a second extra attack with each such weapon, albeit at a -5 penalty.



About the Author

Robert Wiese entered the gaming hobby through the Boy Scouts, and progressed from green recruit to head of the most powerful gaming fan organization in the world. He served as head of the RPGA Network for almost seven years, overseeing the creation of the Living Greyhawk and Living Force campaigns among other achievements. Eventually he returned to private life in Reno, Nevada. He is still involved in writing, organizing conventions, and playing. He also models proteins for the Biochemistry Department of the University of Nevada, Reno, and spends as much time as possible with his wife and many pets. He expects to enlarge his family by one before the end of the year.
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