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D&D - 4ième édition Dernière nouvelle et discussion sur la 4ième édition de D&D prévue pour mai 2008 |
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Outils de la discussion | Modes d'affichage |
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#1 |
Homme libre
![]() Date d'inscription: février 2008
Localisation: Ville de Québec
Messages: 23
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Re : 4th Edition - Fiche de monstre
lol pas encore! J'ai pris les statistiques directement du forum de wizard of the coast.
J'imagine que les Gobs auront comme les Kobs la faculté de faire de attaques de "mob". Sinon ils devraient être différent puisque les créateurs fond beaucoup d'effort pour que chaque créatures donne une expérience de combat différente (battre les gobs, pas même felling que battre les kobs). ![]()
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![]() R.I.P Gary Gygax ![]() "les sables du temps ont jugés de ton destin, les éons se souvriendrons de toi Ô grand Gary Gygax" Akar Praxis, haut théurge mystique de Wee Jaz www.quebecmythique.discutforum.com |
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#2 |
Homme libre
![]() Date d'inscription: février 2008
Localisation: Ville de Québec
Messages: 23
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Re : 4th Edition - Fiche de monstre
Trouvé les gobs
A couple more monsters but missing a little bit of info. Goblin Picador Level 2 Controller Small Natural Humanoid AC 16, Fort 14, Ref 16, Will 10, HP 26, Bloodied 13, Init +9, Spd 6 Senses: Perception +1 Attacks: Melee: Harpoon +9 vs AC, 1d4+3 plus Harpooned (see text) Ranged: Thrown Harpoon Rg 5, +9 vs AC, 1d4+3 plus Harpooned (see text) Melee: Tug of War Standard, M or smaller Harpooned enemy; +4 vs Fort; pull 3 (pull 1 on miss). Abilities: Goblin Tactics Whenever a Melee attack against it misses, can immediately shift away from attacker. Harpooned Can’t move more than 5 from this creature. Remove standard; Str vs Fort. Str +4 (16), Con +2 (13), Dex +5 (18), Int +0 (8), Wis +1 (10), Cha +0 (8) Goblin Sharpshooter Level 2 Artillery Small Natural Humanoid Initiative +5; Senses: Perception +2, lowlight vision HP ??; Bloodied ?? (probably about 23-26 HP) AC 19; Fortitude 13, Reflex 17, Will 12 Speed 6 Goblin Tactics Whenever a Melee attack against it misses, can immediately shift away from attacker M Short Sword (standard, at-will) * Weapon +3 vs. AC, 1d6+2 damage R Crossbow Attack (standard, at-will) * Weapon Range 15/30, +5 vs AC, 1d8+2 damage Combat Advantage: +2d6 damage Sniper: A Goblin Sharpshooter that misses with a ranged attack remains hidden. Skills: Stealth +12 Alignment: Evil, Languages: Goblin Str 14 (+3), Con 13 (+2), Dex 18 (+5), Int 8 (+0), Wis 13 (+2), Cha 8 (+0) Gnoll Claw Fighter Level 6 Skirmisher * XP 250 Medium Natural Humanoid Initiative: +7 Senses: Perception +6; low-light vision HP 70; Bloodied 35 AC 20; Fortitude 18, Reflex 16, Will 15 Speed 8; see also mobile melee attack M Claw (standard; at-will) +11 vs. AC; 1d6 + 4 damage, or 1d6 + 6 while bloodied; see also pack attack below M Clawing Charge (standard, when this creature charges; at-will) The gnoll claw fighter makes two claw attacks against a single target when it charges. M Mobile Melee Attack (standard; at-will) The gnoll claw fighter can move up to 4 squares and make one melee basic attack at any point during that movement. The gnoll doesn't provoke opportunity attacks when moving away from the target of its attack. Pack Attack The gnoll claw fighter deals an extra 5 damage on melee attacks against an enemy that has two or more of the gnoll claw fighter's allies adjacent to it. Alignment: Chaotic evil Languages: Abyssal, Common Skills: Intimidate +3 Str 19 (+7) Con 14 (+5) Dex 15 (+5) Int 9 (+2) Wis 12 (+4) Cha 7 (-1) Equipment: leather armor Gnoll Demonic Scourge Level 8 Brute * XP 350 Medium Natural Humanoid Initiative: +6 Senses: Perception +7; low-light vision Leader of the Pack: Area 5; allies in the aura gain a +1 bonus to attack rolls. While this creature is bloodied, the bonus increases to +2. HP 106; Bloodied 53 AC 20; Fortitude 21, Reflex 18, Will 18 Speed 6 M Heavy Flail (standard; at-will) * Weapon +13 vs. AC; 2d6 + 5 damage, or 2d6 + 7 while bloodied; against a bloodied enemy, this attack also knocks the target prone; see also pack attack Bloodthirst If the gnoll demonic scourge bloodies an enemy with a melee attack, an ally adjacent to the struck enemy can make a melee attack against that enemy as an immediate reaction. Overwhelming Attack (free, encounter) The gnoll demonic scourge applies its bloodthirst power to two allies instead of one. Pack Attack The gnoll demonic scourge deals an extra 5 damage on melee attacks against an enemy that has two or more of the demonic scourge's allies adjacent to it. Alignment: Chaotic evil Languages: Abyssal, Common Skills: Insight +10, Intimidate +13, Religion +10 Str 20 (+9) Con 16 (+7) Dex 14 (+6) Int 13 (+5) Wis 12 (+5) Cha 15 (+6) Equipment: chainmail, heavy flail ![]()
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![]() R.I.P Gary Gygax ![]() "les sables du temps ont jugés de ton destin, les éons se souvriendrons de toi Ô grand Gary Gygax" Akar Praxis, haut théurge mystique de Wee Jaz www.quebecmythique.discutforum.com |
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