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Règles et références Livres, Références, Règles et autres |
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Outils de la discussion | Modes d'affichage |
2008-04-01, 21h47 | #1 |
Créateur de Moonzar et AE
Fondateur
Date d'inscription: octobre 2002
Localisation: Montréal
Messages: 42 747
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Les objets magiques et leur place dans le monde
Voici un petit passage dans le livre Magic Item Compendium p.231
Buying and selling magic items A player's points to an item published in this book or the Dungeon Master Guide and ask, "Can I buy this?" The answer should usually be "Yes". Magic items are an important part of every character's arsenal of abilities. Most monsters and encounters assume that characters have a certain amount of gear to make the challenge appropriate. Furthermore, at many levels magic items represent a character's only option for customization; picking up a new magic ring or bag of potions is significantly more fun than alloting skills point. That's not to say that you can't apply occasional constraints to how and when magic items can be purchased, only that the constraints should be reasonable and shouldn't prevent players from equipping their character fairly. For instance, a character seeking a magic item should be in a community whose gold piece limit is equal to or greater thant the cost of the desired item (see table 6-10: Community Gp Limits). You might also choose to limit particular items for campaign story reasons, maybe the knowledge of how to create certain item is a closely guarded secret of a particular group, or even forgotten to all. In general, though, you should allow characters with sufficien funds to equip themselves as they desire. Even the most thoughtfully constructed series of treasure hoards almost certainly fails to provide all you players the items they want to maximize thei enjoyment as they advance level. |
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