|
D&D - 4ième édition Dernière nouvelle et discussion sur la 4ième édition de D&D prévue pour mai 2008 |
|
Outils de la discussion | Modes d'affichage |
|
2008-02-07, 14h29 | #1 |
Créateur de Moonzar et AE
Fondateur
Date d'inscription: octobre 2002
Localisation: Montréal
Messages: 42 747
|
4th Edition - Fiche de monstre
Ice Archon
Medium Elemental Humanoid (Cold) Init +21, Speed 6 Senses Perception +13 Resist cold 25 Attacks Warhammer +23 vs. AC 1d10+9 + 5 cold AND slowed 1 rd Relentless Strike +4 Atk and +10 dmg to Slowed Abilities Icy Ground Adj squares difficult terrain, cold creatures not affected AC 36, Fort 33, Ref 31, Will 29, HP/Bloodied 117/58 Str +18 (28), Con +13 (18), Dex +16 (24), Int +10 (12), Wis +13 (18), Cha +10 (12) |
2008-02-07, 14h31 | #2 |
Créateur de Moonzar et AE
Fondateur
Date d'inscription: octobre 2002
Localisation: Montréal
Messages: 42 747
|
Re: 4th Edition - Fiche de monstre
On remarque que le système de stats va être basé avec des modificateurs de (+) sur le chiffre de base 10.
Dans les points de vie on remarque qui a une nouvelle règle qui indique à combien de hp le monstre est considéré qui pisse le sang, probablement que c'est pour que le dm le décrive au joueur et probablement qu'un personnage ou monstre ensanglanté va avoir des pénalités (j'espère). |
2008-02-08, 18h55 | #3 |
Empereur Sith
Date d'inscription: avril 2007
Localisation: Greenfield Park
Messages: 1 400
|
Re : 4th Edition - Fiche de monstre
Je ne sais pas ce que tu veux dire avec les stats ?? moi ce que je vois c'est ça!
0=+4 1=+4 2=+5 3=+5 4=+6 5=+6 6=+7 7=+7 8=+8 9=+8 10=+9 11=+9 12=+10 13=+10 14=+11 15=+11 16=+12 17=+12 18=+13 19=+13 20=+14 21=+14 22=+15 23=+15 24=+16 25=+16 26=+17 27=+17 28=+18 29=+18 30=+19 etc... Bizarre ??? J'ai hate de voir ça pour mieux comprandre!
__________________
Game definition by Rules of Play: Game Design Fundamentals "A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome." HUMAIN, AINE adj. et n. m. - v. 1150 ; lat. humanus -> homme*. Hominidé stupide qui se croit intelligent. |
2008-02-08, 21h08 | #4 |
Créateur de Moonzar et AE
Fondateur
Date d'inscription: octobre 2002
Localisation: Montréal
Messages: 42 747
|
Re: 4th Edition - Fiche de monstre
Je viens de revoir ça et finalement je suis pu sur de comprendre moi même ha ha ha On va voir ça plus tard
|
2008-03-04, 13h03 | #5 |
Homme libre
Date d'inscription: février 2008
Localisation: Ville de Québec
Messages: 23
|
Re : 4th Edition - Fiche de monstre
Pour les morts vivants*
Skeleton Warrior Level 3 Soldier Medium natural animate (undead) xp 150 Initiative +6 Senses Perception +3; darkvision HP 45; Bloodied 22 AC 18; Fortitude 15 Reflex 16 Will 15 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 Radiant Speed 5 m Longsword (standard at-will) * Weapon +10 vs AC; 1d8 +2 damage, and the target is marked until the end of the skeleton warrior's next turn; see also speed of the dead. Speed of the Dead When making an opportunity attack, the skeleton warrior gains a +2 bonus to the attack roll and deals an extra 1d6 damage. Alignment: Unaligned Langages: - Str 15 (+3) Dex 17 (+4) Wis 14 (+3) Con 13 (+2) Int 3 (-3) Cha 3 (-3) Equipment: chainmail, light shield, longsword Blazing Skeleton Level 5 Artillery Medium natural animate (undead) xp 200 Initiative +6 Senses Perception +4; darkvision Fiery Aura (Fire) aura 1; any creature starts its turn in the aura takes 5 fire damage. HP 53; Bloodied 26 AC 19; Fortitude 15,Reflex 18,Will16 Immune disease, poison; Resist 10 fire, 10 necrotic Vulnerable 5 radiant Speed 6 m Blazing Claw (standard; at-will) * Fire +8 vs AC; 1d4+1 damage, and ongoing 5 fire damage (save ends). R Flame Ord (standard; at-will) * Fire Range 10; +8 vs Reflex; 2d4+4 fire damage, and ongoing 5 fire damage (save ends). Alignment Unaligned Languages - Str 13 (+3) Dex 18 (+6) Wis 15 (+4) Con 17 (+5) Int 4 (-1) Cha 6 (0) Equipment - Boneshard Skeleton Level 5 Brute Medium natural animate (undead) xp 200 Initiative SensesPerception +4 darkvision HP 77 Bloodied38 see also boneshard burst AC 17 Fortitude 16 Reflex 16 Will 15 Immune disease, poison Resist 10 necrotic Vulnerable 5 radiant Speed 6 m Scimitar (standard; at-will) * Necrotic, Weapon +9 vs AC; 1d8+3 damage (crit 1d8 +11) plus 5 necrotic damage. m Boneshard (standard; at-will) * Necrotic +9 vs AC; 1d4+3 damage; and ongoing 5 necrotic damage (save ends) C Boneshard Burst (immediate reaction, when first bloodied and again when the boneshard skeleton is reduced to 0 hit points) * Necrotic Close burst 3; +8 vs Reflex; 2d6+3 necrotic damage Alignment Unaligned Languages - Str 16(+5) Dex 16(+5) Wis 14(+4) Con 17(+5) Int 3(-2) Cha 3(-2) Equipment scimitar Bodak Skulk Level 16 Lurker Medium shadow humanoid (undead) xp 1,400 Initiative +16 Senses Perception +10; darkvision Agaonizing Gaze (Fear, Necrotic) aura 5, a creature in the aura that makes a melee or a ranged attack against the bodak skulk takes 5 necrotic damage before the attack roll is made and takes a -2 penalty to the attack roll. HP 124 Bloodied 62 AC 29 Fortitude 29 Reflex27 Will 29 Immune disease, poison Resist 15 necrotic Vulnerable 5 radiant; a bodalk skulk that takes radiant damage cannot weaken a target until the end of its next turn. Speed 6 m Slam (standard; at-will) * Necrotic +21 vs AC; 1d6 + 5 damage plus 2d6 necrotic damage, and the target is weakened until the end of the bodak skulk's next turn. r Death Gaze(standar; encounter) * Necrotic Range 10: targets a living creature; +19 vs Fortitude; if the target is wekened, it is reduced to 0 hit points; other wise, the target takes 1d6+6 necrotic damage and loses 1 healing surge. Spectral Form (standard; at-will) The bodak turns invisible and gains the insubstantial and phasing qualities. It can do nothing but move in spectral form, and it can return to its normal form as a free action. Alignment Evil Languages Common Str 21(+13) Dex 19(+12) Wis 15(+10) Con 22(+14) Int 6(+6) Cha 23(+14) Equipment - Bodak Reaver Level 18 Soldier Medium shadow humanoid (undead) xp 2000 Initiative +16 Senses Perception +17; darkvision Agaonizing Gaze (Fear, Necrotic) aura 5, a creature in the aura that makes a melee or a ranged attack against the bodak skulk takes 5 necrotic damage before the attack roll is made and takes a -2 penalty to the attack roll. HP 175 Bloodied 87 AC 31 Fortitude 31 Reflex30 Will 31 Immune disease, poison Resistm 20 necrotic Vulnerable 5 radiant; a bodalk skulk that takes radiant damage cannot weaken a target until the end of its next turn. Speed 5 m Greataxe(standard; at-will) * Necrotic, Weapon +23 vs AC: 1d12+6 damage (crit 2d12+18) plu 1d8 necrotic damage and the target is dazed and weakened (save ends both). r Death Gaze(standard; encounter) * Necrotic Range 10: targets a living creature; +20 vs Fortitude; if the target is wekened, it is reduced to 0 hit points; other wise, the target takes 1d6+6 necrotic damage and loses 1 healing surge. Death Drinker * Healing If a living creature is reduced to 0 hit points within 5 squares of the bodak reaver, the reaver gains a +1 bonus to attack rolls until the end of its next turn as well as 15 temporary hit points. Alignment Evil Languages Common Str 22(+15) Dex 21(+14) Wis 16(+12) Con 23(+15) Int 10(+9) Cha 23(+15) Equipment plate armor, greataxe Boneclaw Level 14 Soldier Large shadow animate (undead) xp 1,000 Initiative +15 Senses Perception +13; darkvision HP 136 Bloodied 68; se also necrotic pulse AC 30 Fortitude 24 Reflex 27 Will 25 Immune disease, poison Resist 20 necrotic Vulnerable 5 radiant Speed 8 m Claw(standard; at-will) Reach 3; +20 vs AC; 1d12 +6 damage. C Necrotic Pulse (immediate reaction, when first bloodied; encounter) * Healing, Necrotic Close burst 10; undead allies in the burst regain 10 hit points, and enemies in the burst take 10 necrotic damage. Relentless Opportunist If the boneclaw hits win an opportunity attack, it makes another opportunity attack against the same target the next time it provokes during its current turn. Threatening Reach The boneclaw can make opportunity attacks against all enemies within its reach (3 squares). Alignment Evil Languages Common Skills Intimidate +16, Stealth +18 Str 17(+10) Dex 23(+13) Wis 12(+8) Con 16(+10) Int 10(+7) Cha 18(+11) Equipment - *http://forums.gleemax.com/showthread.php?t=998178
__________________
"Merci pour avoir fondé D&D et de nous avoir transporté sur des mondes fantastiques" R.I.P Gary Gygax "les sables du temps ont jugés de ton destin, les éons se souvriendrons de toi Ô grand Gary Gygax" Akar Praxis, haut théurge mystique de Wee Jaz www.quebecmythique.discutforum.com |
2008-03-04, 13h34 | #6 |
Homme libre
Date d'inscription: février 2008
Localisation: Ville de Québec
Messages: 23
|
Re : 4th Edition - Fiche de monstre
Un kobold
Kobold Skirmisher; Level 1 Skirmisher Small Natural Humanoid; XP 100 Initiative: +5 Senses Perception +0; darkvision HP 27; Bloodied 13 AC 15; Fortitude 11, Reflex 14, Will 13; see also trap sense Speed 6 Spear(standard; at-will) - Weapon +6 vs. AC; 1d8 damage; see also mob attack Combat Advantage The Kobold Skirmisher deals an extra 1d6 damage on melee and ranged attacks on any target it has combat advantage against. Mob Attack The Kobold Skirmisher gains a +1 bonus to attack rolls per kobold ally adjacent to the target Shifty(minor; at-will) The Kobold shifts 1 square as a minor action Trap Sense The Kobold gains +2 bonus to defense against all traps Alightment Evil Languages Draconic Skills Acrobatics +8, Stealth +10, Thievery +10 Str 8(-1) Dex 16(+3) Wis 10(+0) Con 11(+0) Int 6(-2) Cha 15(+2) Equipment hide armor, light shield, spear 26 HP... evil kobold arg
__________________
"Merci pour avoir fondé D&D et de nous avoir transporté sur des mondes fantastiques" R.I.P Gary Gygax "les sables du temps ont jugés de ton destin, les éons se souvriendrons de toi Ô grand Gary Gygax" Akar Praxis, haut théurge mystique de Wee Jaz www.quebecmythique.discutforum.com |
2008-03-04, 13h35 | #7 |
Homme libre
Date d'inscription: février 2008
Localisation: Ville de Québec
Messages: 23
|
Re : 4th Edition - Fiche de monstre
We have stats for beasties from the Far Realms
Chuul, Level 10 Soldier (XP 500) Large aberrant magical beast (aquatic) Initiative +10; Senses Perception +9; darkvision HP 109; Bloodied 54 AC 27; Fortitude 26, Reflex 20, Will 21 Speed 6, swim 6 m Claw (standard; at-will) Reach 2; +17 vs. AC; 1d6+6 damage, or 3d6+6 damage against an immobilized creature M Double Attack (standard; at-will) * Paralysis, Poison The chuul makes two claw attacks. If both attacks hit a single target, the chuul makes a secondary attack against the same target with its tentacles. Secondary Attack: +14 vs. Fortitude; the target is immobilized (save ends) Tentacle Net * Paralysis, Poison A creature hit by a chuul's opportunity attack is immobilized until the end of the chuul's next turn. Alignment Unaligned; Languages Deep Speech Str 22 (+11) Dex 16 (+8) Wis 18 (+9) Con 21 (+10) Int 4 (+2) Cha 14 (+7) Hook Horror, Level 13 Soldier Large Aberrant Beast Init +11; Senses darkvision; Perception +15 HP 150; Bloodied 75 AC 30; Fortitude 27 Reflex 24 Will 23 Speed 6 m Claw (Standard; at-will) Reach 2; +21 vs. AC; 1d10+8 AND Followup Followup: +19 vs. Fort; Large or smaller; pull 1 AND Restrained. Only 1 at a time M Feast (Standard; at-will) +21 vs. AC; Restrained only; 3d10+8 M Fling (Standard; at-will) +21 vs. Fort; Restrained only; 2d10+8 AND push 4 AND knock prone Lethal +4 attack against bloodied targets Str +14 Dex +11 Wis +10 Con +12 Int +3 Cha +7 Balhannoth Level 13 Skirmisher Large Aberrant Magical Beast AC 27, Fort 26, Ref 22, Will 25, HP 80, Bloodied 40, Init +12, Spd 5, Clb 5 Senses darkvision, Perception +13 Attacks: Melee Tentacle Reach 3; +19 vs AC, 2d6+8 AND push/pull 3 Sneak Attack +3d6 damage with combat adv Limited Powers: Reality Distortion Move; teleport 5 AND combat adv against all adjacent after teleport. Recharge 4 5 6. Tentacle Flurry Standard; Melee attack against each in reach. Recharge 5 6. Warp Attack Reaction; if attacked by enemy within 3, roll d20: 1-9 miss and pull attacker 1; 10+ resolve normally. Recharge 4 5 6. Skills: Stealth +17. Chuul Juggernaut, Level 23 Elite Soldier (XP 10,700) Huge aberrant magical beast (aquatic) Initiative +17; Senses Perception +17; darkvision Psychic Moan (psychic) aura 1; a chuul juggernaut exudes a constant hum of psychic energy. Enemies in the aura take a -2 penalty to Will defense and gain vulnerable 5 psychic. HP 434; Bloodied 217 AC 39; Fortitude 37 Reflex 31 Will 33 Saving Throws +2 Speed 7, swim 7 Action Points 1 m Claw (standard; at-will) Reach 3; +30 vs. AC; 2d8+8 damage, or 5d8+8 damage against an immobilized creature. M Double Attack (standard; at-will) * Paralysis, Poison The chuul juggernaut makes two claw attacks. If both claw attacks hit a single target, the chuul juggernaut makes a secondary attack against the same target with its tentacles. Secondary Attack: +28 vs. Fortitude; the target is immobilized (save ends). R Psychic Lure (standard; at-will) * Psychic Range 10; +29 vs. Will; 2d10+3 psychic damage, and the target is pulled 5 squares. Tentacle Net * Paralysis, Poison A creature hit by a chuul juggernaut's opportunity attack is immobilized until the end of the juggernaut's next turn. Alignment Unaligned; Languages Deep Speech Str 27 (+19) Dex 19 (+15) Wis 22 (+17) Con 25 (+18) Int 4 (+8) Cha 16 (+14)
__________________
"Merci pour avoir fondé D&D et de nous avoir transporté sur des mondes fantastiques" R.I.P Gary Gygax "les sables du temps ont jugés de ton destin, les éons se souvriendrons de toi Ô grand Gary Gygax" Akar Praxis, haut théurge mystique de Wee Jaz www.quebecmythique.discutforum.com |
2008-03-04, 13h36 | #8 |
Homme libre
Date d'inscription: février 2008
Localisation: Ville de Québec
Messages: 23
|
Re : 4th Edition - Fiche de monstre
Dragon noir
Young Black Dragon -- Level 4 Solo Lurker Large natural magical beast (aquatic, dragon) -- XP: 875 Initiative +11 Senses Perception +9; darkvision HP 280; Bloodied 140; see also bloodied breath AC 24; Fortitude 19, Reflex 21, Will 18 Resist 15 acid Saving Throws +5 Speed 7, fly 7 (clumsy), overland flight 10, swim 7 Action Points 2 m Bite (standard; at-will) * Acid Reach 2; +10 vs. AC; 1d6 + 3 damage, and ongoing 5 acid damage (save ends). m Claw (standard; at-will) Reach 2; +8 vs. AC; 1d4 + 3 damage. M Double Attack (standard; at-will) The dragon makes two claw attacks. M Tail Slash (immediate reaction, when a melee attack misses the dragon; at-will) The dragon uses its tail to attack the enemy that missed it; reach 2; +8 vs. AC; 1d6 + 4 damage, and the target is pushed 1 square. C Breath Weapon (standard; recharge 5 6) * Acid Close blast 5; +7 vs. Reflex; 1d12 + 3 damage, and the target takes ongoing 5 acid damage and takes a -4 penalty to AC (save ends both). C Bloodied Breath (immediate reaction, when first bloodied; encounter) * Acid The dragon's breath weapon recharges automatically, and the dragon uses it immediately. C Cloud of Darkness (standard; sustain minor; recharge 3 4 5 6) * Zone Close burst 2; this power creates a zone of darkness that remains in place until the end of the dragon's next turn. The zone blocks line of sight for all creatures except the dragon. Any creature entirely within the area (except the dragon) is blinded. C Frightful Presence (standard; encounter) * Fear Close burst 5; targets enemies; +5 vs. Will; the target is stunned until the end of the dragon's next turn. Aftereffect: The target takes a -2 penalty to attack rolls (save ends). Alignment Evil Languages Draconic Skills Nature +9, Stealth +17 Str 16 (+5), Dex 20 (+7), Wis 15 (+4) Con 16 (+5), Int 12 (+3), Cha 10 (+2)
__________________
"Merci pour avoir fondé D&D et de nous avoir transporté sur des mondes fantastiques" R.I.P Gary Gygax "les sables du temps ont jugés de ton destin, les éons se souvriendrons de toi Ô grand Gary Gygax" Akar Praxis, haut théurge mystique de Wee Jaz www.quebecmythique.discutforum.com |
2008-03-04, 14h29 | #9 |
Comte
Date d'inscription: octobre 2006
Messages: 304
|
Re : 4th Edition - Fiche de monstre
stats des goblins ??? C creatures si adorables ....
__________________
--------------------------------------------- Pouvoir Aux GoBlInS |
2008-03-04, 15h08 | #10 |
Homme libre
Date d'inscription: février 2008
Localisation: Ville de Québec
Messages: 23
|
Re : 4th Edition - Fiche de monstre
lol pas encore! J'ai pris les statistiques directement du forum de wizard of the coast.
J'imagine que les Gobs auront comme les Kobs la faculté de faire de attaques de "mob". Sinon ils devraient être différent puisque les créateurs fond beaucoup d'effort pour que chaque créatures donne une expérience de combat différente (battre les gobs, pas même felling que battre les kobs).
__________________
"Merci pour avoir fondé D&D et de nous avoir transporté sur des mondes fantastiques" R.I.P Gary Gygax "les sables du temps ont jugés de ton destin, les éons se souvriendrons de toi Ô grand Gary Gygax" Akar Praxis, haut théurge mystique de Wee Jaz www.quebecmythique.discutforum.com |
2008-03-04, 16h00 | #11 |
Homme libre
Date d'inscription: février 2008
Localisation: Ville de Québec
Messages: 23
|
Re : 4th Edition - Fiche de monstre
Trouvé les gobs
A couple more monsters but missing a little bit of info. Goblin Picador Level 2 Controller Small Natural Humanoid AC 16, Fort 14, Ref 16, Will 10, HP 26, Bloodied 13, Init +9, Spd 6 Senses: Perception +1 Attacks: Melee: Harpoon +9 vs AC, 1d4+3 plus Harpooned (see text) Ranged: Thrown Harpoon Rg 5, +9 vs AC, 1d4+3 plus Harpooned (see text) Melee: Tug of War Standard, M or smaller Harpooned enemy; +4 vs Fort; pull 3 (pull 1 on miss). Abilities: Goblin Tactics Whenever a Melee attack against it misses, can immediately shift away from attacker. Harpooned Can’t move more than 5 from this creature. Remove standard; Str vs Fort. Str +4 (16), Con +2 (13), Dex +5 (18), Int +0 (8), Wis +1 (10), Cha +0 (8) Goblin Sharpshooter Level 2 Artillery Small Natural Humanoid Initiative +5; Senses: Perception +2, lowlight vision HP ??; Bloodied ?? (probably about 23-26 HP) AC 19; Fortitude 13, Reflex 17, Will 12 Speed 6 Goblin Tactics Whenever a Melee attack against it misses, can immediately shift away from attacker M Short Sword (standard, at-will) * Weapon +3 vs. AC, 1d6+2 damage R Crossbow Attack (standard, at-will) * Weapon Range 15/30, +5 vs AC, 1d8+2 damage Combat Advantage: +2d6 damage Sniper: A Goblin Sharpshooter that misses with a ranged attack remains hidden. Skills: Stealth +12 Alignment: Evil, Languages: Goblin Str 14 (+3), Con 13 (+2), Dex 18 (+5), Int 8 (+0), Wis 13 (+2), Cha 8 (+0) Gnoll Claw Fighter Level 6 Skirmisher * XP 250 Medium Natural Humanoid Initiative: +7 Senses: Perception +6; low-light vision HP 70; Bloodied 35 AC 20; Fortitude 18, Reflex 16, Will 15 Speed 8; see also mobile melee attack M Claw (standard; at-will) +11 vs. AC; 1d6 + 4 damage, or 1d6 + 6 while bloodied; see also pack attack below M Clawing Charge (standard, when this creature charges; at-will) The gnoll claw fighter makes two claw attacks against a single target when it charges. M Mobile Melee Attack (standard; at-will) The gnoll claw fighter can move up to 4 squares and make one melee basic attack at any point during that movement. The gnoll doesn't provoke opportunity attacks when moving away from the target of its attack. Pack Attack The gnoll claw fighter deals an extra 5 damage on melee attacks against an enemy that has two or more of the gnoll claw fighter's allies adjacent to it. Alignment: Chaotic evil Languages: Abyssal, Common Skills: Intimidate +3 Str 19 (+7) Con 14 (+5) Dex 15 (+5) Int 9 (+2) Wis 12 (+4) Cha 7 (-1) Equipment: leather armor Gnoll Demonic Scourge Level 8 Brute * XP 350 Medium Natural Humanoid Initiative: +6 Senses: Perception +7; low-light vision Leader of the Pack: Area 5; allies in the aura gain a +1 bonus to attack rolls. While this creature is bloodied, the bonus increases to +2. HP 106; Bloodied 53 AC 20; Fortitude 21, Reflex 18, Will 18 Speed 6 M Heavy Flail (standard; at-will) * Weapon +13 vs. AC; 2d6 + 5 damage, or 2d6 + 7 while bloodied; against a bloodied enemy, this attack also knocks the target prone; see also pack attack Bloodthirst If the gnoll demonic scourge bloodies an enemy with a melee attack, an ally adjacent to the struck enemy can make a melee attack against that enemy as an immediate reaction. Overwhelming Attack (free, encounter) The gnoll demonic scourge applies its bloodthirst power to two allies instead of one. Pack Attack The gnoll demonic scourge deals an extra 5 damage on melee attacks against an enemy that has two or more of the demonic scourge's allies adjacent to it. Alignment: Chaotic evil Languages: Abyssal, Common Skills: Insight +10, Intimidate +13, Religion +10 Str 20 (+9) Con 16 (+7) Dex 14 (+6) Int 13 (+5) Wis 12 (+5) Cha 15 (+6) Equipment: chainmail, heavy flail
__________________
"Merci pour avoir fondé D&D et de nous avoir transporté sur des mondes fantastiques" R.I.P Gary Gygax "les sables du temps ont jugés de ton destin, les éons se souvriendrons de toi Ô grand Gary Gygax" Akar Praxis, haut théurge mystique de Wee Jaz www.quebecmythique.discutforum.com |
2008-03-05, 15h56 | #12 |
Comte
Date d'inscription: octobre 2006
Messages: 304
|
Re : 4th Edition - Fiche de monstre
et que dieu benisse tous les goblins du monde
__________________
--------------------------------------------- Pouvoir Aux GoBlInS |
Outils de la discussion | |
Modes d'affichage | |
|
|