2008-01-07, 16h50
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#1
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Créateur de Moonzar et AE
Fondateur
Date d'inscription: octobre 2002
Localisation: Montréal
Messages: 42 747
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4th Edition - Critical hits, pas mal moins violent
Should this go in 4E News or Reviews? I'm not sure. Damn those arbitrary categories - who chose those?* Anyway, you can read the first review of Wizards Presents: Races & Classes at RGP.net.
*Oh. Right. It was me.
Critical hits are the subject of the latest article to be found on the official site. So, what does it tell us?- As we'd already figured out, the confirmation roll is gone.
- Critical hits don't deal double damage.
- Instead, when you roll a critical hit, all the dice are maximized.
- Magic weapons deal extra damage on crits.
- Monsters don't get this benefit, so PC crits outclass monster crits most of the time.
- Weapons can have the high crit property, giving extra dice on a crit.
Also interesting is the sample weapon stat block:Weapon: War Pick Prof: 2 [what does this mean?] Damage: d8 [note, just one damage roll listed] Range: - Cost: 15gp Weight: 6lb. Category: Pick ["Pick" is a "category" of some kind] Properties: High crit, versatile ["high crit" is mentioned above; "versatile" is something else]
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