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Vieux 2008-01-07, 16h50   #1
MoonZar
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Date d'inscription: octobre 2002
Localisation: Montréal
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4th Edition - Critical hits, pas mal moins violent

Should this go in 4E News or Reviews? I'm not sure. Damn those arbitrary categories - who chose those?* Anyway, you can read the first review of Wizards Presents: Races & Classes at RGP.net.


*Oh. Right. It was me.


Critical hits are the subject of the latest article to be found on the official site. So, what does it tell us?
  • As we'd already figured out, the confirmation roll is gone.
  • Critical hits don't deal double damage.
  • Instead, when you roll a critical hit, all the dice are maximized.
  • Magic weapons deal extra damage on crits.
  • Monsters don't get this benefit, so PC crits outclass monster crits most of the time.
  • Weapons can have the high crit property, giving extra dice on a crit.
Also interesting is the sample weapon stat block:
Weapon: War Pick
Prof: 2 [what does this mean?]
Damage: d8 [note, just one damage roll listed]
Range: -
Cost: 15gp
Weight: 6lb.
Category: Pick ["Pick" is a "category" of some kind]
Properties: High crit, versatile ["high crit" is mentioned above; "versatile" is something else]
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