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D&D - 4ième édition Dernière nouvelle et discussion sur la 4ième édition de D&D prévue pour mai 2008 |
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Outils de la discussion | Modes d'affichage |
2008-02-06, 17h09 | #1 |
Créateur de Moonzar et AE
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Date d'inscription: octobre 2002
Localisation: Montréal
Messages: 42 747
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4th Edition - Exemple de race, elfe
Elf
Quick, wary archers who freely roam the forests and wilds. Racial Traits Average Height: 5' 7"-6' 0" Average Weight: 100-130 lb. Ability Scores: +2 Dexterity, +2 Wisdom Size: Medium Speed: 7 squares Vision: Low-light Languages: Common, Elven Skill Bonuses: +2 Nature, +2 Perception Elven Accuracy Elf Racial Power With an instant of focus, you take careful aim at your foe and strike with the legendary accuracy of the elves. Encounter Free Action Personal Effect: Reroll an attack roll. Use the second roll, even if it's lower. Elven Weapon Training: You gain proficiency with the longbow and the shortbow. Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares). Group Awareness: You grant non-elf allies within 5 squares a +1 racial bonus to Perception checks. Elven Accuracy: You can use elven accuracy as an encounter power. Wild and free, elves guard their forested lands using stealth and deadly arrows from the trees. They build their homes in close harmony with the forest, so perfectly joined that travelers often fail to notice that they have entered an elven community until it is too late. Play an elf if you want …
Elves are slender, athletic folk about as tall as humans. They have the same range of complexions as humans, tending more toward tan or brown hues. A typical elf's hair color is dark brown, autumn orange, mossy green, or deep gold. Elves' ears are long and pointed, and their eyes are vibrant blue, violet, or green. Elves have little body hair, but males often grow long sideburns. They favor a wild look to their hair, which is often a shaggy mass of braids. Elves mature at about the same rate as humans but show few effects of age past adulthood. The first sign of an elf's advancing age is typically a change in hair color -- sometimes graying but usually darkening or taking on more autumnal hues. Most elves live to be well over 200 years old and remain vigorous almost to the end. Playing an Elf Elves are a people of deeply felt but short-lived passions. They are easily moved to delighted laughter, blinding wrath, or mournful tears. They are inclined to impulsive behavior, and members of other races sometimes see elves as flighty or impetuous, but elves do not shirk responsibility or forget commitments. Thanks in part to their long life span, elves sometimes have difficulty taking certain matters as seriously as other races do, but when genuine threats arise, elves are fierce and reliable allies. Elves revere the natural world. Their connection to their surroundings enables them to perceive much. They never cut living trees, and when they create permanent communities, they do so by carefully growing or weaving arbors, tree houses, and catwalks from living branches. They prefer the primal power of the natural world to the arcane magic their eladrin cousins employ. Elves love to explore new forests and new lands, and it's not unusual for individuals or small bands to wander hundreds of miles from their homelands. Elves are loyal and merry friends. They love simple pleasures -- dancing, singing, footraces, and contests of balance and skill -- and rarely see a reason to tie themselves down to dull or disagreeable tasks. Despite how unpleasant war can be, a threat to their homes, families, or friends can make elves grimly serious and prompt them to take up arms. At the dawn of creation, elves and eladrin were a single race dwelling both in the Feywild and in the world, and passing freely between the two. When the drow rebelled against their kin, under the leadership of the god Lolth, the resulting battles tore the fey kingdoms asunder. Ties between the peoples of the Feywild and the world grew tenuous, and eventually the elves and eladrin grew into two distinct races. Elves are descended from those who lived primarily in the world, and they no longer dream of the Feywild. They love the forests and wilds of the world that they have made their home. Elf Characteristics: Agile, friendly, intuitive, joyful, perceptive, quick, tempestuous, wild. Male Names: Adran, Beiro, Carric, Erdan, Gennal, Heian, Lucan, Peren, Rollen, Soveliss, Therren, Varis. Female Names: Adrie, Birel, Chaedi, Dara, Ennia, Farall, Harrel, Iriann, Lia, Mialee, Shava, Thia, Valenae. Elf Adventurers Three sample elf adventurers are described below. Varis is an elf ranger and a devout worshiper of Melora, the god of the wilds. When a goblin army forced his people from their woodland village, the elves took refuge in the nearest human town, walled and guarded by soldiers. Varis now leads other elves and some human townsfolk in raids against the goblins. Although he maintains a cheerful disposition, he frequently stares into the distance, listening, expecting at any moment to hear signs of approaching foes. Lia is an elf rogue whose ancestral forest burned to the ground decades ago. Lia grew up on the wasteland's fringes in a large human city, unable to quite fit in. Her dreams called her to the forests, while her waking hours were spent in the dirtiest parts of civilization. She joined a group of adventurers after trying to cut a warlock's purse, and she fell in love with the wide world beyond the city. Heian is an elf cleric of Sehanine, the god of the moon. The elven settlement where he was born still thrives in a forest untouched by the darkness spreading through the world, but he left home years ago, in search of new horizons and adventures. His travels lately have brought rumors to his ears that danger might be brewing in the ancient forest, and he is torn between a desire to seek his own way in the world and a sense of duty to his homeland. Well, there you have it. The first unveiling of a full race entry from the 4th Edition Player's Handbook. Oh, what the heck. I'm feeling generous this morning. It must be the season. Here's a racial feat you can peek at, too. Elven Precision [Elf] Prerequisites: Elf, elven accuracy racial power, heroic tier Benefit: When you use the elven accuracy power, you gain a +2 bonus to the new attack roll. |
2008-02-06, 17h10 | #2 |
Créateur de Moonzar et AE
Fondateur
Date d'inscription: octobre 2002
Localisation: Montréal
Messages: 42 747
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Re: 4th Edition - Exemple de race, elfe
J'adore le fait que aucune race semble donné des négatifs de statistique.
Donc n'importe quel race pourait faire très bien n'importe quel classe. Par exemple, c'était difficile de vouloir jouer un demi orc sorcerer dans la 3ième edition à cause du -2 charisma. Ils ont ajouté le concept de feat racial qu'on avait déjà vu dans le PHB 2 de la 3ième edition. +2 Perception : YES ! On a pu besoin d'avoir des ranks dans listen ET dans spot, un peu plus il nous aurait mis un skills pour l'odorat he he he Perception englobe tous les concepts et c'est bon je trouve. |
2008-02-06, 23h38 | #3 |
Empereur Sith
Date d'inscription: avril 2007
Localisation: Greenfield Park
Messages: 1 400
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Re : 4th Edition - Exemple de race, elfe
Je ne suis pas sur qu'il n'y aura plus d'habilité négative. Ils ont peut-être changé ça chez l'elf parce qu'il mourait trop facilement avec leur manque de consti. Après tout selon moi un elf n'est pas plus faible. Un elf c'est plutôt comtemplatif de ce qui l'entour, plus sage quoi.
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Game definition by Rules of Play: Game Design Fundamentals "A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome." HUMAIN, AINE adj. et n. m. - v. 1150 ; lat. humanus -> homme*. Hominidé stupide qui se croit intelligent. |
2008-02-06, 23h57 | #4 |
Créateur de Moonzar et AE
Fondateur
Date d'inscription: octobre 2002
Localisation: Montréal
Messages: 42 747
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Re: 4th Edition - Exemple de race, elfe
Je pense qu'il y en a pu de statistique de départ négatif selon d'autres articles que j'ai lu aussi.
Mais admettons que d'autres races on des stats en négative et que elfe a +4 statistiques, à mon avis ça rendrait l'elfe pas mal supérieur je doute que Wizard a fait ça. Généralement il tente de balancer les avantage et désaventage de chaque classes. |
2008-02-07, 06h28 | #5 |
Empereur Sith
Date d'inscription: avril 2007
Localisation: Greenfield Park
Messages: 1 400
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Re : 4th Edition - Exemple de race, elfe
Si tu as lu autre chose alors c'est bien posible, mais il on pu donné autre chose au autre race. Par ex. je suis pas sur que les homme on des +2, mais peut-être que avec l'homme on choisi ou les mettre, mais ça me surprandrait.
__________________
Game definition by Rules of Play: Game Design Fundamentals "A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome." HUMAIN, AINE adj. et n. m. - v. 1150 ; lat. humanus -> homme*. Hominidé stupide qui se croit intelligent. |
2008-02-07, 09h36 | #6 |
Créateur de Moonzar et AE
Fondateur
Date d'inscription: octobre 2002
Localisation: Montréal
Messages: 42 747
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Re: 4th Edition - Exemple de race, elfe
Non les humains ont plus des abilités qui les rendent flexible et qui démontre leur abilité à s'adapter. Ils n'ont pas de modificateurs d'abilité.
Entre autre j'ai lu aussi hier que le nain n'avait pu de modificateur négatif au charisme. |
2008-02-07, 11h19 | #7 |
Homme libre
Date d'inscription: février 2008
Localisation: Ville de Québec
Messages: 23
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Re : 4th Edition - Exemple de race, elfe
Les elfs ont enfin ce qu'ils mérites avec cette description. Trops génial
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2008-02-07, 20h48 | #8 |
Empereur Sith
Date d'inscription: avril 2007
Localisation: Greenfield Park
Messages: 1 400
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Re : 4th Edition - Exemple de race, elfe
J'ai hate voir tout ça!
__________________
Game definition by Rules of Play: Game Design Fundamentals "A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome." HUMAIN, AINE adj. et n. m. - v. 1150 ; lat. humanus -> homme*. Hominidé stupide qui se croit intelligent. |
2008-02-12, 21h11 | #9 |
Empereur Sith
Date d'inscription: août 2007
Localisation: A montreal , oui Quebecois de souche :)
Messages: 1 433
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Re : 4th Edition - Exemple de race, elfe
pour sur si il on enlever les stat negatif c'est con je trouvais ca asser quetaine, je je vois que il ont ajouter beaucoup de descrition et de petit pouvoir qui rendre l'elf plus reel et plus interessant. Pour sur si il font ca avec tout les race voir meme certain montre ca aiderait a les roleplayer mieux et meme donne la chance a des jouers de jouers des creatures differente, comme genre dans les campagnes futuriste ou le monde ou il a plusiseur race de alien etc. Facque avec ca il va p-e avoir des group avec un orc, un nain un elf, un golin et un humain lol bref pourrait faire des groupe interessants.
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Hum, ouian la vie est courte alors vasy a font la caise La Puissance est la Connaissance. Raistlin |
2008-02-12, 22h55 | #10 |
Créateur de Moonzar et AE
Fondateur
Date d'inscription: octobre 2002
Localisation: Montréal
Messages: 42 747
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Re: 4th Edition - Exemple de race, elfe
J'aime bien la description bien que les elfes dans mon monde son très très différent des elfes standard he he he
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