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#35 |
Empereur Sith
![]() Date d'inscription: avril 2007
Localisation: Greenfield Park
Messages: 1 400
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Re : Player motivation
For each question, choose the answer that best applies. If you can’t decide between two options, select them both. Then, find your answers in the key below. Add up the number of answers you gave for each motivation to see how important that motivation is for you.
1. Deep in the Underdark, your party pursues a wizard who has betrayed you. Footprints lead one direction, but you hear something coming down the other tunnel. You say: A. “Let’s ambush whatever’s coming, because we know that’ll be a fight. We could waste hours of time in these passages without meeting a single foe.”2. Another player wants to set up an ambush in preparation for an upcoming combat encounter. Which argument is most persuasive? A. With a surprise round, a good initiative check, and an action point, your rogue gets combat advantage with three attacks before the enemies get to move.3. A social skill challenge with the prince of the Efreet broke down, and now the party has to fight their way out of the City of Brass. What explains the breakdown? A. Nobody in the party is trained in Insight, even though you told the paladin to swap her Heal training for Insight last time you all levelled up.4. During a session, the Dungeon Master notices you’re writing something. You show her: A. A map of the dungeon, with notes indicating the possible location of areas you’ve heard the inhabitants talk about.5. Which of these behaviors from other players bugs you the most? A. Talking out of character during intense roleplaying moments.6. It really makes your day when you: A. Discover a hidden sublevel in a dungeon that other characters passed by without noticing.7. When you level up, how do you prefer to choose your new power? A. Visit the character optimization forum at the Dungeons & Dragons website to read discussions about builds for your class.8. Why might you choose to seek out an artifact? A. The potential for conflict between its goals and yours offers great roleplaying opportunities.9. A dispute has arisen among your fellow players. What would most make you want to resolve it? A. People are starting to take it personally, and you want everyone to get along.10. The most important feature of a dungeon is: A. A complex, nonlinear layout, with branching paths, hidden areas, and alternate routes.SCORING KEY Actor: 1B – 2C – 5A – 8A – 9DSCORING YOUR MOTIVATION Add up the number of points you scored for each motivation. 4-5: This is a primary motivation for you. Share your motivation with your DM, so he or she knows the best ways to keep you engaged in the game. 2-3: This is a secondary motivation for you. You enjoy occasional events that satisfy this type of player, but you get bored without some variety in the DM’s approach. 0-1: This is not your motivation. At best, you tolerate events designed for this type of player, but you’re always itching to get back to what makes the game fun for you. Source : Dungeons & Dragons : Player's Strategy Guide page 12.
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Game definition by Rules of Play: Game Design Fundamentals "A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome." HUMAIN, AINE adj. et n. m. - v. 1150 ; lat. humanus -> homme*. Hominidé stupide qui se croit intelligent. |
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