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#1 |
Créateur de Moonzar et AE
Fondateur
Date d'inscription: octobre 2002
Localisation: Montréal
Messages: 42 747
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Dungeon Master Guide II - Table of Content
Voici la table des matières du DMG II pour ceux qui sont intéressé à ce qui se trouve dedans.
Introduction Chapter 1: Running a Game..........5 Your Job as DM .....The Big Question .....Secondary Priorities Play Styles .....Know Your Players .....Postgame Analysis .....Player Traits and Incentives .....Your DMing Style .....Balancing Differing Tastes .....Ground Rules At the Table .....Communication is Key .....Paying Attention .....Keep it Moving Away from the Table .....Prioritizing .....Improvisational Aids Troubleshooting .....Communication .....Mediation .....Selfishness Chapter 2: Adventures..........37 Adventure Pacing Using Published Adventures .....Usable Material .....Linking a Published Adventure .....Simple Fixes .....A Change of Direction Traps Archetypal Locations .....Battle in the Sky .....Burning Building .....Evil Crypt .....Flooding Dungeon .....Ice Bridge .....Lava .....Restrictive Tunnels .....Treetop Village Special Encounters .....The Chase .....Crowds .....Mobs Miniatures and Encounter Building .....Warbands as Roleplaying Encounters .....Alignment Based Encounters .....Using Terrain .....Making it Fair Battle Grid Terrain More Encounter Tables .....Sample Treasure Hordes Chapter 3: The Campaign..........73 Beginning and Ending a Campaign .....Your Players .....Campaign Structure .....Campaign Concept .....Campaign Closure .....Starting Level .....Race and Class Requirements .....Modified Alignments .....House Rules or Expanded Rules .....The Pregame Medieval Society .....Buried Glories, Recent Dangers .....Monarchs .....Lords .....Knights and Footmen .....The Monarch's Court .....Villages and Villeins Towns and Cities .....50 Rumors and Hooks People at Work .....Mercantile Guilds and Occupations .....Nonmercatile Guilds .....Other City Dwellers Establishments .....Inns .....Eating Halls .....Taverns .....Shops .....100 Instant NPC Agendas Laws and Punishment .....Law Rank .....Administration of Justice .....Writs of Outlawry .....Trial and Sentence .....Other Forms of Government Building a City .....Geography is Destiny .....How Big is the City? .....The City's Buildings .....How Many Buildings? .....Fill in the Details Magic Events .....Elements of a Magic Event .....The Active Event .....Stopping the Event Example Magic Events Chapter 4: Saltmarsh..........119 About Saltmarsh Notable NPCs .....Town Councilors .....City Watch and Militia .....Guild Leaders .....Religious Leaders .....Other Notable Citizens Life in Saltmarsh Exploring Saltmarsh Chapter 5: Nonplayer Characters..........153 Contacts .....Gaining a Contact .....Uses for Contacts Hirelings .....Adventurers .....Specialists .....Sample Specialist Prices Unique Abilities .....Unique Ability Descriptions Sample Complex NPCs .....Reading the Statistics Block Chapter 6: Characters..........175 Students and Masters .....Apprenticeship .....Mentorship Running a Business Teamwork Benefits .....What is a Teamwork Benefit? .....The Team Roster .....Teamwork Benefit Descriptions .....Acquiring a Companion Spirit .....General Characteristics .....Specific Characteristics Designing Prestige Classes .....The DM's Role .....The Players' Role .....Why Create a Prestige Class? .....Prestige Class or Standard Class? .....Naming and Core Concept .....Designing Requirements .....Basic Features of Prestige Classes .....Designing Abilities .....Costs and Balancing PC Orginizations .....Campaign Benefits .....Constructing a PC Orginization Order of Ancient Mysteries The Shining Crusade Red Knives Thieves' Gang Guilds Chapter 7: Magic Items..........229 Magic Item Signature Traits .....Signature Trait Descriptions .....Learning a Signature Trait .....Applying a Signature Trait .....Identifying A Signature Trait .....Assigning a Signature Trait Bonded Magic Items .....Creating a Bond .....Bonding Rituals .....Bonding Ritual Descriptions Magical Locations as Treasure .....Placing Magical Locations .....Nature of Magical Locations .....Magical Location Descriptions Armor Special Abilities .....Synergy Abilities .....Magic Armor and Shield Special Ability Descriptions Weapon Special Abilities .....Synergy Abilities .....Weapon Special Ability Descriptions Specific Weapons Rings Rods Wondrous Items Weapon and Armor Templates .....Template Features .....Crafting a Templated Item .....Finding a Templated Item Feycraft Template Fireshaped Template Githcraft Template Gloryborn Template Hellforged Template Pitspawned Template Soulforged Template Artifacts in Your Campaign .....Reasons to Introduce Artifacts .....Minor Artifacts .....Major Artifacts .....Removing Artifacts .....Destroying Artifacts Index..........285 |
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#2 |
Aventurier
![]() Date d'inscription: août 2004
Messages: 228
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Re: Dungeon Master Guide II - Table of Content
Merde! Ca semble très intéressant. J'ai *presque* envie de l'acheter.
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#3 |
Créateur de Moonzar et AE
Fondateur
Date d'inscription: octobre 2002
Localisation: Montréal
Messages: 42 747
|
Re: Dungeon Master Guide II - Table of Content
la partie teamworks est des plus intéressantes
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