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Vieux 2011-09-11, 12h25   #6
Roncorps
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Date d'inscription: juillet 2010
Localisation: Joliette
Messages: 411
Re : Pathfinder.. ca donne quoi

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The game is modified compared to D&D 3.5 to clean up and streamline problematic parts of the game.[2] New options were added.[2] Changes were made to improve balance between different game elements.[2] For example:

The hit die for each class is tied to the base attack bonus progression (except for the barbarian's d12), meaning the bard, ranger, rogue, wizard and sorcerer all have bigger hit dice, improving the survivability of these classes, especially in low level games.
The rules for non-damaging "combat maneuvers" such as trip, disarm and bull rush, which are slow and complex in 3.5, are simplified and unified. Characters simply have a Combat Maneuver Bonus (CMB) which they roll against the defender's Combat Maneuver Defense (CMD).
Polymorph spells are greatly simplified, with new groups of spells such as beast shape N and elemental body N replacing the 3.5 wild shape rules. Shape changing characters are no longer effectively required to maintain separate character sheets for each of their different forms, nor frequently consult the Bestiary. The changes also counter the fact that, in 3.5, wild shape and other shape changing abilities became more useful with each new monster book.
The skill system is simplified, as are the multi-classing rules. Characters simply get a +3 bonus for trained class skills; characters receive skill ranks instead of points, which they can invest equally in class and cross-class skills. Several groups of skills are merged, such as Listen, Search and Spot (now just Perception).
Characters never lose experience. Crafting does not require XP, and XP costs for spells are replaced by suitably expensive material components; while level loss is replaced by permanent negative levels, which are expensive to cure. In addition, there is no XP penalty for multi-classing; this penalty for taking many classes is replaced with a benefit of extra skill ranks or hit points for taking one class.
Characters die less easily: a character dies at a number of negative hit points equal to his Constitution; stabilization happens on a DC 10 Constitution check; and the threshold for death from massive damage is higher for characters with more hit points.
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